

I’d have loved to see the major story develop into emergency situations you deal with throughout the game and you could get the feeling you are competing against something even if you weren’t. The game feels like it tries to be open to the player making choices so it’s free-form but then backloads all the major story events to the end.

It’s a shame because it’s one of the big flaws in the game in my opinion. That’s not to say there are no interesting stories in Hacknet, but they’re more about the current mission you are on or just side stories that develop the world. I feel like a lot of the story comes out of nowhere. The real story of Hacknet only appears at the end and it only becomes a major event for a number of missions in a row, but it’s never has a strong pull to finish it, instead you just want to keep completing missions and because of that the story pulls you along. Most of the story is done through missions and while there are some choices the player can make, or choose between a number of groups, there’s not really a reason or a purpose for it. Hacknet, on the other hand, has a weaker story. I remember playing it a number of times, and the story drove me on to finish it in more than one way. Uplink has a rather solid story, and it’s exciting from the first moment to the end of the game. While Uplink is a clear inspiration, it’s also just the starting point, and Hacknet ran with it in so many directions that I’m impressed.īut there is one thought that Hacknet didn’t improve on Uplink. Introversion has gone on to make other amazing games, including the current “Prison Architect”. While I have a very long version of why it doesn’t matter, the question would carry more weight if Hacknet didn’t differentiate itself from Uplink, or if Uplink was still developed. It’s so real it feels like I’m playing the clone right now.īecause of that, I’m sure the question comes up if this is a clone. Introversion is the name of the company that made Uplink. Now two people can come up with the same idea, but Hacknet came out a decade after Uplink and even has a mission about someone copying “Introversion’s” game idea in Hacknet. I can say that with absolute certainty because Hacknet clearly was developed to be similar to Uplink. I’m not the only person who liked Uplink. Hell in the back of my mind whenever I’m running a route trace (tracert) or pinging a server, I still imagine the map of the world and believe it’s following a single line on it. I was a novice with computers (and in some ways maybe I still am) but Uplink gave me the feeling that I was hacking into computers, and racing to beat a trace to avoid detection. Uplink might be the first game I ever played where I felt a bond with the developer. Programmer games to me are games like Factorio, and pretty much every Zachtronics game (Which I will start reviewing soon, I promise, Zach your day will come!). I call them “programmer games” And they’re not all the same, they don’t have the same style of gameplay but most are made for the analytical mind of a programmer.


Normal games, stuff like Far Cry, Destiny, Bayonetta that average gamers can enjoy the same as me. Hacknet is one of those games, and it is an excellent example of why I enjoy those games. There are also games where the focus is on “hacking” systems and while it’s almost never realistic it usually can take steps in that direction and still be fun. Those game have a “hacking mechanic” which at best is a mini-game and at worst is a button press. There are games with hacking as an ability such as Deus Ex or Watch Dogs but that’s not what I’m talking about.
